For improv students, class groups and anyone who just came off stage.
Yes, AndImprov scene notes, offer by offer
You just came off stage, or out of class, with a scene still in your head. Type it out - one line per player - and see what every line offered and what your partners did with it: built on, accepted, ignored or blocked. Then get a coach's notes on the part that matters most: did you listen?
1 The scene
2 The offer abacus free
The page's free read cue words only - it never guesses the verdict
3 Get the notes
One run reads every line and says what it offered and what happened to it, finds the base reality, the first unusual thing and the game, picks a listening moment, and writes three notes and three suggested next lines. One verdict, checked in this order: blocking if any offer was blocked; no game yet if nothing unusual turned up; game dropped if the game came back fewer than 2 times; otherwise found the game.
Notes - none yet
-First unusual thing
The game
Three notes
The listening moment
Suggested next lines to try in the next run of the scene
Line by line
The page's check
4 Saved scenes
How the page reads a scene
Each line that starts with a name and a colon is a new line for that player; anything without a name joins the line before, so stage directions in brackets are fine. Up to 4 players and any number of lines are read; a run gets the first 30 and the last 10 of a long scene. The free read counts lines, words and questions per player, marks lines that open like a denial (no, but, actually, I can't...) and replies that reuse a word from the partner's line before. Those are cue words, not judgement - a "no" can be an answer, and a reply can listen without repeating a word. The run reads the meaning.
"Yes, and" is an improv habit: accept what your partner offers, then add to it. A scene's game is the pattern of its first unusual thing, played again and bigger. These notes are a playful practice aid, not a teacher's assessment. Nothing you type is kept unless you press save.